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Remember the Pins are for the scout doing
their best to learn about the sport or academic
activity, and by putting the new techniques
to practice with fellow scouts, in their
community, or working with an adult.
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| Earn the Golf beltloop, and complete five
of the following requirements: |
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Explain the use of woods and irons. Explain
their differences.
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Explain how par is determined for a hole.
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Demonstrate the proper grip of the club to
your leader, adult partner, or instructor.
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Spend 30 minutes practicing the swing styles:
full swing, approach swing, and putting swing.
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Spend 30 minutes practicing aim, stance,
and the address position.
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Draw a diagram of a typical golf hole, from
tee to green.
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Demonstrate your knowledge of the use and
care of golf equipment: clubs, ball, tee,
bag, shoes, and gloves.
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Describe the composition of a regulation
golf ball.
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Take golf lessons.
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Spend 30 minutes hitting balls on a driving
range.
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Play miniature golf.
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| I Certify That _________________________________________ Has
Completed The Minimum Requirements |
| Adult Teammate Signature: ____________________________________________ |
Date: ____________________ |
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Rules of Play
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The ball may be placed on the wooden or plastic
tee between the tee markers, at the beginning
of each hole.
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All strokes and attempted strokes count.
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All penalty strokes must be added to the
score for the hole on which you received
them.
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If you lose a ball and cannot find it after
five minutes of searching, or if you hit
it out of bounds, you must hit another ball
from right where you are, not from where
the ball was lost or where it went out of
bounds. You must count both of these hits.
You must also add a penalty stroke for losing
the ball or hitting it out bounds.
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If your ball is against a tree or under some
bushes or anywhere else you cannot play it,
you may move it. Add one penalty stroke for
moving it. You cannot move it closer to the
hole, but you can take it back to where you
last hit it.
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You are given free lifts from some places
on the course. You can lift your ball and
move it - without penalty - one club length
to a place where you can swing freely. The
places where you can get a free lift are
benches or buildings, those that are marked
by the golf course as being "ground
under repair," those that have puddles
on them, and those that have holes made by
animals.
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If your ball lands in a water hazard, you
must add an extra stroke penalty, unless
you can play the ball out of the water.
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When your ball goes into a bunker, you must
hold your golf club above the sand when you
are in your address position. If you touch
the sand when you are addressing the ball,
you have to add two strokes as a penalty.
The same rule is true if you are hitting
a ball out of a water hazard.
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Make sure you can always identify your ball.
There is a two-stroke penalty for hitting
someone else's ball instead of yours.
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When you are putting on the putting green,
make sure that you ask other players to mark
their balls with a small coin or marker so
that your ball will not hit theirs.
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Any time you move a ball, whether it is with
penalties or without, you must follow rules
for dropping it. The rule for dropping a
ball legally is to stand erect, extend your
arm fully at shoulder height, and let the
ball drop. When you drop the ball, it must
not roll any closer to the hole, nor can
it touch you or your equipment. You will
have to drop it again if any of these things
happen, but there is no penalty.
The complete, official rules of golf are
available via the World WIde Web at: http://www.usga.org/rules/index.html
Resources
Besides checking your local library for books
about golf, contact your local high school
or college or university to find out whether
they have a golf program and information.
Also, a professional at your local golf club
can be a valuable resource.
National Golf Foundation
1150 South U.S. Highway 1
Suite 401
Jupiter, FL 33477
Phone: 561.744.6006
Fax: 561-.744.6107
Web Site: http://www.ngf.org
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