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Remember the Pins are for the scout doing
their best to learn about the sport or academic
activity, and by putting the new techniques
to practice with fellow scouts, in their
community, or working with an adult.
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| Earn the Basketball beltloop, and complete
five of the following requirements: |
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Participate in a pack or community basketball
tournament.
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Demonstrate effective passing using the chest
pass, bounce pass, over-the-head pass, and
baseball pass.
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Successfully demonstrate the set shot and
jump shot shooting styles.
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Demonstrate skill in the following dribbling
techniques: high dribble, low dribble, turnable
dribble, change-of-pace dribble, and comnination
dribble.
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Spend at least 30 minutes on three different
occasions developing individual defensive
skills.
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Expain and demonstrate 10 official basketball
signals.
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Play three shot-improving games with a member
of your den or team.
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Play five games of baseball using standard
baseball rules.
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Play five games of basketball.
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Participate in a basketball clinic.
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Attend a high school, college, or professional
basketball game.
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| I Certify That _________________________________________ Has
Completed The Minimum Requirements |
| Adult Teammate Signature: ____________________________________________ |
Date: ____________________ |
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Pack Tournament
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The Team. Members of your den
become a team. This will allow all Cub Scouts
to play.
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Practice. A team will practice
during four den meetings before the pack
tournament.
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Games. One tournament is held
for all the dens of the pack. Community,
cluster pack, and district tournaments may
be held within the Cub Scout district.
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One-to-one defense must be played. No
zone defense. The players should learn the
basic skills of one-to-one defense long before
they try to learn the principles of the zone
defense. Double-teaming is also not allowed
at this age level, but switching players
on defense is permissible.
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The size of your court will depend
on the space available to you.
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Length of the game. Play four
six minute quarters, and allow at least three
minutes at half-time. The game clock is stopped
for jump balls, time out, and free throw
attempts. Overtimes are usually played. If
the game ends in a tie, that's fine.
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Ten-second rule. The ball must
be brought into the forecourt within 10 seconds.
However, once a team or player gains control
in the backcourt of after a throw-in, the
team must be allowed to move the ball past
the centerline. Defensive position on the
player with the ball may not begin until
the offensive player has both feet in the
forecourt.
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The ball. The junior-size (28
inch) ball should be used.
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Basket height. When possible,
the basket should be lowered to approximately
8 feet 6 inches.
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Free throw line. The free throw
line should be reduced to 12 feet.
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Three-second lane violation. This
is not enforced at all.
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Playing time. Every player gets
to play at least half the game - a cornerstone
of the program. All players should have a
chance to learn and have fun, regardless
of experience or ability. No player plays
the entire game. Even highly skilled players
need rest during the game - to analyze the
other team, to think about how to play better,
and to consider how to help the team. Even
the best pros sit on the bench for part of
the game.
Basketball Skills
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Outside Shot
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Jumping
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Side shot
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Overarm Pass
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Free Throw
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Chest Pass
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Lay-up Shot
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Dribbling
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Passing the Ball
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Offensive Footwork
Resources
Obtain information on local basketball resources
from your school, local parks and recreation
department, community library, and university
or college department. Visit the library
to find many books on basketball, basketball
stars, and basketball skills. One of the
best basketball skills books is:
Youth League Basketball: Coaching and Playing
(Spaulding Sports Library, Masters Press,
1993)
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