 |
Remember the Beltloops are for the scout
doing their best to learn about the sport
or academic activity, and by putting the
new techniques to practice with fellow scouts,
in their community, or working with an adult.
|
| Complete These Three Requirements For The
Swimming Beltloop: |
-
Explain the rules of Safe Swim Defense.
-
Play a recreational game in the water with
your den, pack, or family.
-
While holding a kick board, propel yourself
25 feet using a flutter kick across the shallow
end of the swimming area.
|
| I Certify That _________________________________________ Has
Completed The Minimum Requirements |
| Adult Teammate Signature: ____________________________________________ |
Date: ____________________ |
|
Swim Level Ability Groups
-
Nonswimmer: Has not passed the swimming test.
-
Beginner: Jump feet first into water over
the head in depth, level off, swim 25 feet
on the surface, stop, turn sharply, resume
swimming as before, and return to starting
place.
-
Swimmer: Jump feet first into water over
the head in depth, level off, and begin swimming.
Swim 75 yards in a strong manner using one
or more of the following strokes: sidestroke,
breaststroke, trudgen, or crawl; then swim
25 yards using an easy, resting backstroke.
The 100 yards must be completed in one swim
without stops and must include at least one
sharp turn. After completing the swim, rest
by floating with minimum movement for one
minute.
Rules for Safe Swimming
-
Be physically fit.
-
Have a qualified adult present whenever you
swim.
-
Swim in areas that have already been checked
for safe swimming.
-
If you cannot swim, do not go in water that
is more 3½ feet deep. Go in deep water
only if your are a good swimmer.
-
Swim with a buddy.
-
Obey the rules of the swimming area.
Safe Swim Defense
-
Qualified Supervision: A responsible adult (at least
21 years of age) must supervise.
-
Physical Fitness: Require evidence of fitness for
swimming activity, using a health history.
-
Safe Area: Before swimming in unknown waters,
check the swimming area for varying depth,
currents, holes, rocks, or other dangerous
conditions.
-
Lifeguard on Duty: Swim where lifeguards are on
duty.
-
Lookout: Station an adult on shore where
he or she can see and hear everything in
all areas.
-
Ability Groups: Divide Cub Scouts into non-swimmers,
beginners, and swimmers. Mark off areas in
the swimming area for the different ability
groups.
-
Buddy System: Pair each boy with another boy
in his ability group. They must stay together
the entire time they are swimming.
-
Discipline: Insist upon strict but fair discipline.
Water Rescue Methods
Cub Scouts only do the first two water rescue
methods, but they need to be aware of all
four:
-
REACH with whatever is available or
at hand.
-
THROW a line, a buoy, or a floating
object to provide support.
-
ROW in a water craft to the victim.
A rowing rescue requires a minimum of one
person to retrieve the victim and one person
to handle the boat. Any person in the boat
must wear a PDF (personal flotation device).
-
GO with support. Those who "go"
to the victim and make a swimming rescue
must be trained in swimming and lifesaving.
In the rare instance when a swimming rescue
is tried, the rescuer takes with him something
that can be used for flotation or extended
to the victim to avoid direct contact.
Resources
Check with your local school, community pool,
or local Scout troops for lifeguards and
instruction.
USA Swimming
One Olympic Plaza
Colorado Springs, CO 80918
Phone: 719.578.4578
Web Site: http://www.usswim.org |
|